Placing Students at the Center of Powerful New Learning Communities
Different students learn in different ways. Student motivation is essential for educational success. Today’s students effortlessly integrate personalized technology into their everyday lives while parents and teachers struggle to keep up. Learnstorm helps students, parents, and schools meet the challenge of re-engineering education by customizing instruction to match the different ways students learn, using the tools, educational games and technologies that young people love.
The Learnstorm Approach
The Learnstorm eLearning Platform provides personalized learning experiences by introducing students and teachers to educational games and other learning applications. Learnstorm technology gives students, teachers, and parents control over content and connections, tailoring the online experience to individual learning requirements, styles, and grade levels. Collaboration tools like video chat and wikis enable mentors and students to work more effectively with one another online. Game guides help identify and direct students to appropriate study sessions and games. Social media like blogs and digital conversations make learning fun, creative and interactive. On the Learnstorm platform, students and mentors build learning modules that make their discoveries and achievements visible and measurable, while immersing them in unique study and gaming environments.

The Learnstorm Vision
Students and schools will triumph when they become gateways for limitless, personalized learning. Learnstorm will make the best interactive online learning practices and opportunities accessible to students and schools.
The Learnstorm eLearning System
- Platform supports workflows customized by user featuring individual learning paths, social media, virtual classrooms, and interactive games
- Tools for collaboration, diagnosis, guidance, game facilitation, and reports
- Trusted School Networks where membership and practice guidelines are defined by the schools themselves
- Guilds where experts and novices work together to establish the terms of professional mastery for games and applications, gathering and displaying input from parents, students, and teachers
- Design Partnerships to help schools and online educational innovators build top-quality collaborative learning systems
Learnstorm Limited Release
In Q4 2009, Learnstorm will be released to a limited number of game applications owners and early adopter schools. We anticipate opening it up to a wider audience of interested schools in Q1 2010.

Join Us
Learnstorm is seeking schools interested in becoming early adopters of our e-Learning platform. This collaboration will afford schools the opportunity to establish protocols and standards governing the interactions of the Learnstorm network members. Designated early adopters will also be able to influence our service and product direction.